Button Competition is one of the 113 floors that can be randomly chosen or selected by a player. It is currently in-game.
Appearance
The floor seems to be a storage or a warehouse area, with a very monotonous color scheme. The floor is checker-tiled with grey and dark grey tiles, the walls are dark grey with brown striping. The door frames and windows are highlighted with a light black. Light grey pipes are along most walls as well.
The elevator opens up to an area with a storage shelf and a grey desk with a green cup on it, with this room branching off to around three different rooms and one hallway. Within, there can also be seen a storage area, a hallway containing a bunch of mannequins, alongside a room to the left (entrance-wise) of the hallway with three stools, a cat painting, and a storage shelf. It also has a desk for the three stools to the right, with the same green cup the main room has. There is also another room to the entrance-wise right of the hallway with a mannequin, more storage shelves, and another cat painting. There is also a Converter nearby.
Between the two side rooms is another hallway leading to what appears to be a factory, with conveyer belts running along the walls of the room and a larger belt leading into a mouth-like crusher similar to the one found on Frightening Floor with the dismembered parts of a mannequin scattered around it, as well as a large screen above it displaying "POWER INDUCED" with an number below it. In a room blocked by doors at the bottom of the factory, by shift-locking the camera through players can find a cart with a pile of aspen logs.
In the storage room parallel to the starting room, there is another area barred off by a rusty gate with a sign labeling the room as "EMERGENCY STORAGE". Throwing a Snowball at the nearby AxoSun logo will open the gate, leading to an extra unlit storage room with more shelves, a group of mannequins to the right, piles of aspen logs on carts to the left, and a mannequin with a blue flame coming from their left eye named Sam, who will be offering a Flashlight for 30 coins, as well as 6 coins in front of them. On the left wall, there is a vent that can be entered, leading to a small window that overlooks one of the side rooms. Going to the right through an empty doorway allows the player to enter another elevator, leading into what seems like a library spanning infinitely to the left and right and a typewriter at the end of the shelves. The paper on the typewriter will be centred on the player's screen before the floor ends or if the player interacts with it, causing the player's UI and view to glitch and force them into spectator mode.
Gameplay
The floor begins as Sab talks over the speaker informing the players about how buttons will appear on the floor soon. He will inform the players that coins can be earned by pressing them, after he finishing his explanation, the minigame will begin.
During this minigame buttons will appear one-by-one, usually on the walls and on various objects around the floor. Players are allowed to click as many buttons as possible, but are not required to meet a quota. With each button pressed, a mannequin will be fed into the crusher in the facility room. Each button pressed will increase the number on the screen by one.
Buttons appear (an even number) = Buttons pressed + 25/26
Dialogue
| Dialogue | Audio File |
|---|---|
| Coins, you want 'em? Buttons have them, and those buttons are gonna be popping up around the room! So click them for money. Go. Now. | |
| Hello, this is a prerecorded message, I just want to let everyone know that some buttons will pop up here at the moment, and each button you click, it'll give you a coin! So... just go absolutely crazy with that. Alright? Good luck. | |
| Hey it’s me Sab, and, uhhhhhhhhhhhh, there’s buttons that are gonna pop up, you click them, and it gives you coins! I love coins! Go now. Idiot. | |
| I want coins, you want coins, we ALL want coins! Buttons are gonna be popping up around the room- and when you click them, you get coins. Isn’t that great? I love my job! I'm going to bed. okay! good luck! | |
| Wow. You just- uhh- You clicked those- You clicked those things! I love when people click buttons! That's so cool- anyways I don't care BYE BYE! | TBA |
| Dialogue | Audio File |
|---|---|
| Hey, some buttons are gonna start poppin' up- *falls asleep* | |
| Hello, this is a prerecorded message, I just want to let everyone know that some buttons are gonna start poppin' up here at the moment, and for each button you click, it'll give you a coin. So... just go absolutely crazy with that. Alright? Good luck. | |
| Woww, you guys really got those coins, didn't ye? Good job. I bet you're proud of yourself. I'm not proud of you. You're a loser. That was mean of me. I don't care. Bye. | |
| Nice. I bet they call you guys the coin grabbers, or the button clickers, or something related to one of those two things. Anyways, you guys did alright. Uhm, goodbye! |
Gallery
Trivia
- Buck can be found on this level and was able to be spectated.
- He can also be picked up and interacted with for free.
- There is a bug where some buttons don't glow after being pressed.
- This was fixed after an unknown update, however still happens during the button elevator event.
- There is a 1/100 chance that a golden button will appear in the room, which sprays confetti on the player and gives them 25 coins when pressed. On press, it plays a sound of a crowd celebrating.
- Players are able to get the "LICENSED BUTTON CLICKER" badge by clicking at least one button during this floor for the first time.
- Before the SlimYim update, the buttons could only be green aside from the golden ones.
- There is a rare chance that the buttons can spawn in various random colors, not just one type.
- Previously, pressing into the corner to the left of the rusted gate if it had not been opened would result in the player bursting into blue flames, dying instantly.
- This also resulted in an exploiting death message triggered in the chat.
- Players that clip through the rusted gate that hasn't been opened yet will cause them to die instantly.
- This also applies for Red Ball Temple's secret door and Rock Park's cave gate.
- Even after emote clipping was patched, it may still be around for killing players that are able to no-clip.
- In an unknown update, buttons were changed to spawn at a slower rate.
- You can break the window in the starting room with Bowling Ball.
- The crusher crushes Mannequins and converts them into energy that powers the Elevator.[1]
- When the floor is loading, all possible button spawn points can be seen.
- The countdown uses sounds from Mario Kart games since Mario Kart DS until Mario Kart 7.
- This floor was featured as part of the SiIvaGunner RE:SPH ARG. Players could find it in a Roblox game, where they must progress by using the text on a sticky note present in the same spot in this game and on the actual floor in REGRETEVATOR.
- There is a rare chance that a remixed version a song will play which references Ronald McDonald insanity.[2]
- If a button spawns on a chair, sitting on where the button spawned counts as pressing the button.
- After an unknown update, Admire can be seen on the floor behind doors in the lower area where mannequins are dropped.
References
- ↑ Death Message: (User) was converted into energy
- ↑ [1]




















































